iCarousel
I wanted to add an animation when dismissing, a button at the top and bottom of the view, one to dismiss, one to save, and move off in that direction.
https://gist.github.com/AlexHedley/c551b417c3e02820a1eae04124003ee6
iCarousel.m
- (void)removeItemAtIndex:(NSInteger)index animated:(BOOL)animated {
//Amended method below to slide Up/Down
}
- (void)saveItemAtIndex:(NSInteger)index animated:(BOOL)animated {
index = [self clampedIndex:index];
UIView *itemView = [self itemViewAtIndex:index];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationDelegate:itemView.superview];
[UIView setAnimationDidStopSelector:@selector(removeFromSuperview)];
[self performSelector:@selector(queueItemView:) withObject:itemView afterDelay:0.1];
itemView.superview.layer.opacity = 0.0;
itemView.frame = CGRectOffset(itemView.frame, 0, 250); //Swap to -250 to change direction
[UIView commitAnimations];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDelay:0.1];
[UIView setAnimationDuration:INSERT_DURATION];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(depthSortViews)];
[self removeViewAtIndex:index];
_numberOfItems --;
_wrapEnabled = !![self valueForOption:iCarouselOptionWrap withDefault:_wrapEnabled];
[self updateNumberOfVisibleItems];
_scrollOffset = self.currentItemIndex;
[self didScroll];
[UIView commitAnimations];
}
https://gist.github.com/AlexHedley/528148bf47b634fda5fb007e4a5d9638
TinderSimpleSwipeCards - https://github.com/cwRichardKim/TinderSimpleSwipeCards/issues/12
CardView.h
#import <UIKit/UIKit.h>
@protocol CardDelegate;
typedef NS_ENUM(NSUInteger, kCardState) {
kCardStateIdle = 0,
kCardStateMoving = 1,
kCardStateGone = 2
};
// The Position of the Card
typedef NS_ENUM(NSInteger, kCardPosition) {
kCardPositionTop = 0,
kCardPositionBack = 1
};
/*!
* Implements the Views inside the Cards
*/
@interface CardView : UIView
#pragma mark - Properties
/*!
* Defines the current state of the card
*/
@property (nonatomic) kCardState state;
/*!
* The Weight of the Card indicates its position in the stack
*/
@property (nonatomic) kCardPosition position;
/*!
* The delegate that will listen to the notifications
* on created on pan gesture recognizers
*/
@property (nonatomic, weak) id <CardDelegate> delegate;
/*!
* Where in the array is located the view
*/
@property (nonatomic) NSInteger index;
#pragma mark - Methods
#pragma mark Init
/*!
* Designated Initializer
*
* This method inits the view
* and set the to fetch
* also renders the view with 's data
*
* @param CGRect frame for view's bounds
* @param ViewDelegate delegate to send events
* @param * to render the view info
*/
- (void) setFrame:(CGRect)frame delegate:(id<CardDelegate>) delegate;
#pragma mark Instance
/*!
* Swipes the view to the left
* programatically
*/
- (void) swipeLeft;
/*!
* Swipes the view to the right
* programatically
*/
- (void) swipeRight;
/*!
* Swipes the view up
* programatically
*/
- (void) swipeUp;
/*!
* Swipes the view down
* programatically
*/
- (void) swipeDown;
/*!
* Cancels a Swipe
*/
- (void) cancelSwipe;
@end
@protocol CardDelegate <NSObject>
#pragma mark - Delegate Methods
/*!
* Method called when the view will begin pan gesture
* @param Card * Card
*/
- (void) willBeginSwipeInCard : (CardView *) card;
/*!
* Method called when the view did end pan gesture
* @param Card * Card
*/
- (void) didEndSwipeInCard : (CardView *) card;
/*!
* Method called when the view did not reach a detected position
* @param Card * Card
*/
- (void) didCancelSwipeInCard : (CardView *) card;
/*!
* Method called when the view was swiped left
* @param Card * Card
*/
- (void) swipedLeftInCard : (CardView *) card;
/*!
* Method called when the view was swiped right
* @param Card * Card
*/
- (void) swipedRightInCard : (CardView *) card;
/*!
* Method called when the view was swiped up
* @param Card * Card
*/
- (void) swipedUpInCard : (CardView *) card;
/*!
* Method called when the view was swiped down
* @param Card * Card
*/
- (void) swipedDownInCard : (CardView *) card;
/*!
* Method called when the view button was pressed
* @param Card * Card;
*/
- (void) wasTouchedDownInCard : (CardView *) card;
/*!
* Method called when the state was changed
*
* @param Card * Card;
*/
- (void) didChangeStateInCard: (CardView *) card;
/*!
* Ask the delegate if the card should move
*
* @param Card the card
*
* @return YES if the card should move
*/
- (BOOL) shouldMoveCard: (CardView *) card;
@end
CardView.m
#import "CardView.h"
// Constants Declaration
// This constant represent the distance from the center
// where the action applies. A higher value means that
// the user needs to draw the view further in order for
// the action to be executed.
#define ACTION_MARGIN 120
// This constant is the distance from the center. But vertically
#define Y_ACTION_MARGIN 100
// This constant represent how quickly the view shrinks.
// The view will shrink when is beign moved out the visible
// area.
// A Higher value means slower shrinking
#define SCALE_QUICKNESS 4
// This constant represent how much the view shrinks.
// A Higher value means less shrinking
#define SCALE_MAX .93
// This constant represent the rotation angle
#define ROTATION_ANGLE M_PI / 8
// This constant represent the maximum rotation angle
// allowed in radiands.
// A higher value enables more rotation for the view
#define ROTATION_MAX 1
// This constant defines how fast
// the rotation should be.
// A higher values means a faster rotation.
#define ROTATION_QUICKNESS 320
@interface CardView()
// Internal Variables
@property (nonatomic) CGFloat xFromCenter;
@property (nonatomic) CGFloat yFromCenter;
@property (nonatomic) CGPoint originalPoint;
@end
@implementation CardView
@synthesize state = _state;
- (kCardState) state {
if (!_state) {
_state = kCardStateIdle;
}
return _state;
}
- (void) setState:(kCardState) state {
if (_state != state) {
_state = state;
[self.delegate didChangeStateInCard:self];
}
}
- (kCardPosition) position {
if (!_position) {
_position = kCardPositionTop;
}
return _position;
}
#pragma mark - Init
/*!
* Designated Initializer
*
* This method inits the view
* and set the feed to fetch
* also renders the view with feed's data
*
* @param CGRect frame for view's bounds
* @param CardDelegate delegate to send events
*/
- (void) setFrame:(CGRect)frame delegate:(id<CardDelegate>) delegate {
self.frame = frame;
self.delegate = delegate;
[self setupView];
[self registerSwipeGestures];
}
#pragma mark Init Helper Methods
/*!
* Round corners of the view
* and draw a shadow
* Do another view related
* actions required on init
*/
- (void) setupView {
// Draw Shadow
// And round the view
self.layer.cornerRadius = 10;
self.layer.shadowRadius = 3;
self.layer.shadowOpacity = 0.2;
self.layer.shadowOffset = CGSizeMake(1,1);
}
/*!
* Register Pan Gesture
* and delegates
*/
- (void) registerSwipeGestures {
UIPanGestureRecognizer * panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanGesture:)];
[self addGestureRecognizer:panRecognizer];
}
#pragma mark Pan Gesture Recognizer Handlers
/*!
* This is the main method for motion detection
* its called several times a second when the
* fingers are moved across the screen.
*/
- (void) handlePanGesture: (UIPanGestureRecognizer *) panRecognizer {
// This extracts the coordinate data from the swipe movement.
// how much did fingers move.
// We need to know the X position.
// A positive value means movement to the right.
// A negative value means movement to the left.
self.xFromCenter = [panRecognizer translationInView:self].x;
// We need to know the Y position.
// A positive value means up movement.
// A negative value means down movement.
self.yFromCenter = [panRecognizer translationInView:self].y;
// Now we check on wich state our swipe is
// if is its starting, in the middle or ended
// the swiping.
switch (panRecognizer.state) {
// Swiping just started
case UIGestureRecognizerStateBegan: {
// We will save the original point
// when we started
self.originalPoint = self.center;
if (self.delegate) {
if ([self.delegate shouldMoveCard:self]) {
// And tell the delegate
// that the movement just started
[self.delegate willBeginSwipeInCard:self];
}
}
break;
}
// Swiping is in course
case UIGestureRecognizerStateChanged: {
// Animate the view
if (self.delegate) {
// If delegate is present
// ask if it should move the card
if ([self.delegate shouldMoveCard:self]) {
[self animateView];
}
} else {
[self animateView];
}
break;
}
// Swiping ended
case UIGestureRecognizerStateEnded: {
if (self.delegate) {
if ([self.delegate shouldMoveCard:self]) {
[self detectSwipeDirection];
}
} else {
[self detectSwipeDirection];
}
break;
}
default:
break;
}
}
#pragma mark Helper Methods
/*!
* Rotates the view
* and changes its scale and position
*/
- (void) animateView {
// Do some black magic math
// for rotating and scale
// Gets the rotation quickness
// see constants.
CGFloat rotationQuickness = MIN(self.xFromCenter / ROTATION_QUICKNESS, ROTATION_MAX);
// Change the rotation in radians
CGFloat rotationAngle = (CGFloat) (ROTATION_ANGLE * rotationQuickness);
// the height will change when the view reaches certain point
CGFloat scale = MAX(1 - fabsf(rotationQuickness) / SCALE_QUICKNESS, SCALE_MAX);
// move the object center depending on the coordinate
self.center = CGPointMake(self.originalPoint.x + self.xFromCenter,
self.originalPoint.y + self.yFromCenter);
// rotate by the angle
CGAffineTransform rotateTransform = CGAffineTransformMakeRotation(rotationAngle);
// scale depending on the rotation
CGAffineTransform scaleTransform = CGAffineTransformScale(rotateTransform, scale, scale);
// apply transformations
self.transform = scaleTransform;
// Change state
[self changeStateToMoving];
}
/*!
* With all the values fetched
* from the pan gesture
* gets the direction of the swipe
* when the swipe is done
*/
- (void) detectSwipeDirection {
if (self.xFromCenter > ACTION_MARGIN) {
[self performRightAnimation];
} else if (self.xFromCenter < - ACTION_MARGIN) {
[self performLeftAnimation];
} else if(self.yFromCenter < - Y_ACTION_MARGIN) {
[self performUpAnimation];
} else if(self.yFromCenter > Y_ACTION_MARGIN) {
[self performDownAnimation];
} else {
[self performCenterAnimation];
}
// And tell the delegate
// that the swipe just finished
[self.delegate didEndSwipeInCard:self];
}
- (void) changeStateToIdle {
// Idle state indicates that the card
// is showing in the view, but not moving.
self.state = kJMPTFeedCardStateIdle;
}
- (void) changeStateToGone {
// Gone state indicates that the card
// was removed from the view
self.state = kJMPTFeedCardStateGone;
}
- (void) changeStateToMoving {
self.state = kJMPTFeedCardStateMoving;
// Cancel Swipe if Moving but not should
if (self.delegate && ![self.delegate shouldMoveCard:self]) {
[self performCenterAnimation];
}
}
#pragma mark Animation Methods
/*!
* The view will go to the right
*/
- (void) performRightAnimation {
CGPoint finishPoint = CGPointMake(500, 2 * self.yFromCenter + self.originalPoint.y);
[UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
self.center = finishPoint;
} completion:^(BOOL finished) {
[self removeFromSuperview];
[self changeStateToGone];
[self.delegate swipedRightInCard:self];
}];
}
/*!
* The view will got to the left
*/
- (void) performLeftAnimation {
CGPoint finishPoint = CGPointMake(-500, 2 * self.yFromCenter + self.originalPoint.y);
[UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
self.center = finishPoint;
} completion:^(BOOL finished) {
[self removeFromSuperview];
[self changeStateToGone];
[self.delegate swipedLeftInCard:self];
}];
}
/*!
* The view will go up
* do not remove from view
* just perfom some goofy moves
*/
- (void) performUpAnimation {
[UIView animateWithDuration:0.7
delay:0
usingSpringWithDamping:0.56
initialSpringVelocity:0.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.center = self.originalPoint;
self.transform = CGAffineTransformMakeRotation(0);
} completion:^(BOOL finished) {
[self changeStateToIdle];
[self.delegate swipedUpInCard:self];
}];
}
/*!
* The view will go down
* do not remove from view
* just perfom some goofy moves
*/
- (void) performDownAnimation {
[UIView animateWithDuration:0.7
delay:0
usingSpringWithDamping:0.56
initialSpringVelocity:0.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.center = self.originalPoint;
self.transform = CGAffineTransformMakeRotation(0);
} completion:^(BOOL finished) {
[self changeStateToIdle];
[self.delegate swipedDownInCard:self];
}];
}
/*!
* The view will go to the center
* (cancel swipe) and reset the values
*/
- (void) performCenterAnimation {
[UIView animateWithDuration:0.7
delay:0
usingSpringWithDamping:0.56
initialSpringVelocity:0.0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.center = self.originalPoint;
self.transform = CGAffineTransformMakeRotation(0);
} completion:^(BOOL finished) {
[self changeStateToIdle];
[self.delegate didCancelSwipeInCard:self];
}];
}
#pragma mark - Programatically Swipe Methods
- (void) swipeLeft {
// The same animation but with a delay
CGPoint finishPoint = CGPointMake(-500, 2 * self.yFromCenter + self.originalPoint.y);
[self changeStateToMoving];
[UIView animateWithDuration:0.3 delay:0.3 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
self.center = finishPoint;
} completion:^(BOOL finished) {
if (finished) {
[self removeFromSuperview];
[self changeStateToGone];
[self.delegate swipedLeftInCard:self];
}
}];
}
- (void) swipeRight {
// The same animation, but with a delay
CGPoint finishPoint = CGPointMake(500, 2 * self.yFromCenter + self.originalPoint.y);
[self changeStateToMoving];
[UIView animateWithDuration:0.3 delay:0.3 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
self.center = finishPoint;
} completion:^(BOOL finished) {
if (finished) {
[self removeFromSuperview];
[self changeStateToGone];
[self.delegate swipedRightInCard:self];
}
}];
}
- (void) swipeUp {
//TODO: Implement this
}
- (void) swipeDown {
//TODO: Implement this
}
- (void) cancelSwipe {
[self performCenterAnimation];
}
#pragma mark - IBActions
- (IBAction) cardButton: (id)sender {
[self.delegate wasTouchedDownInCard:self];
}
@end
I needed a Carousel like control but swipe up/down actions.
https://github.com/nicklockwood/iCarousel
MDCSwipeToChoose
TinderSimpleSwipeCards
@clsource added other directions
Directions
https://gist.github.com/AlexHedley/528148bf47b634fda5fb007e4a5d9638